![]() in Cia version, opening the Home menu, the music continue to play. Unlock levels with L+R+START (new finished levels wil not be saved) move it in the sdmc:/3ds/OpenSyobon3DS folder, than you can remove the syobon folder. If you're upgrading from v1.0.1, the savefile is the sdmc:/syobon follder. ![]() The game creates a OpenSyobon3DS subfolder inside the 3ds folder if doesn't exist. All the resources are included in the executabile using romfs. In the zip there is a cia version and a 3ds folder with the game subfolder and the 3dsx and amdh files inside, to be used with a homebrew launcher. Returned to original screen widht/2 (the gameplay was badly affected by a wider screen) ![]() Added touch controls for level selection in menu and to retry level/quit level in game Changed two level icons with better images Added sprites for ceiling spikes, previously drawn as white lines Fixed blurred text caused by SFTDLib (used workaround found on Xerpi github) This game uses the sf2d sftd and sfil libraries created by 1.2 (27 July 2016) I think there isn't much more to say, try the game and let me know if you have some hints to make it better. I tested only the first 5 levels, so there could be bugs here and there. I also added a lock on levels like on the android version, but it's possible to unlock all the levels with L+R+Y. To use the bottom screen I added a level selection menu (the original version uses the 0-8 keys). To adapt the game to the 3ds I had to scale the grapics to half size. Experienced players must still remain on guard, though, lest they let years of platforming convention overrule their knowledge of the traps and trick them into deadly accidents.Today I release a port on 3ds of Open Syobon Action (Cat Mario). Despite the surprise factor of these traps, the levels do not change between plays, allowing the player to memorize their locations and eventually make progress. It has been dubbed a "rage" game due to the very easy accumulation in number of deaths the player can obtain from the constant and unfair traps that kill the protagonist, and the frustration behind how difficult it is to pass an area without repeatedly dying. Though Cat Mario 4 can climb up walls, this leaves him wide open to other enemy attacks as he cannot fight while stuck to the wall. ![]() This can be dangerous against enemies that can strike from a distance. Blue check point flags, if touched, will save the level restart point as that part if Cat Mario happens to die.Ĭat Mario's main method of attacking is a scratching attack that works in close corners. Just keep calm and see all of the possible dangers that are coming and later evade them when you start playing from beginning or from the blue flag. You don't need to collect any coins because you will never get an extra life. You will need to have really big patience if you want to win this game. ![]() There are a total of four levels and each contains various traps such as falling brick walls, bouncing monsters, death spikes, power blocks with poison mushrooms or hidden blocks that when hit will trap the player's progression in the level. You are a white cat and you try to go as far as you can but there are enemies trying to stop you. This game is based on the world famous Super Mario game. Description: Cat Mario 4 features a protagonist with a facial likeness to a cat except he or she walks upright like a human. ![]()
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